#include "Entity.h"
#include "ForceGeneratorFriction.h"

ForceGeneratorFriction::ForceGeneratorFriction() : ForceGenerator()
{	}

ForceGeneratorFriction::~ForceGeneratorFriction()
{	}

//Calculate friction if particle is registered
void ForceGeneratorFriction::Update(int id, float time)
{

}